AI Insights · Timothy · January 2022
Top 5 iOS Tank Games in the US: Q4 2021 Performance Overview
A review of the performance of the top 5 tank games on iOS in the US during Q4 2021, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 tank games on iOS in the United States showed varied performance in terms of weekly downloads, revenue, and active user trends. Data from Sensor Tower provides an insightful look into these trends.
War Machines:Battle Tank Games from Wildlife Studios saw its weekly revenue peak at approximately $281K in early October, before gradually declining to around $200K by the end of December. Weekly downloads showed a significant increase, starting from 5.1K in late September and reaching a high of 14.1K in the last week of December. The game also experienced growth in weekly active users, rising from 39.7K to 50.4K over the quarter.
World of Tanks Blitz™ by WARGAMING Group Limited displayed a notable increase in weekly revenue, peaking at $342K in the week of December 20. Weekly downloads fluctuated, with the highest point being 8.5K in late October. The active user base remained relatively stable, with a slight increase from 24K to 27K throughout the quarter.
Iron Force from CoolFishGames exhibited lower revenue figures compared to others, with the highest weekly revenue being $51.8K in late December. Although there were no notable download metrics, the active user count showed a slight decline, ending the quarter at around 974 active users.
Tank Stars, published by AI Games FZ, had a peak revenue of $17K in early November. The game saw a significant spike in weekly downloads, reaching over 50K in early November. Active users also saw an upward trend, peaking at nearly 197K in early November before slightly declining towards the end of the quarter.
Massive Warfare: Tank Battles by Tiny Bytes experienced a steady increase in weekly revenue, peaking at $10.2K in the week of December 20. Weekly downloads remained relatively low, with a maximum of 4.1K in early October. The number of active users fluctuated slightly, ending the quarter at around 14.9K.
For more detailed insights and trends, visit Sensor Tower.